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Object archive

Objects, collected by series.

Each card contains one complete group. Swipe inside a card or use the arrows to move through its objects without leaving the catalog.Forms beyond the screen.

Grouped collection15 series
Series Q · 3D mascot

Honorable Missya

01 / 15

Six emotions inside one spiked silhouette — a character system where colour and expression completely change the personality.

Honorable Missya, object 1
Object 01 of 06
Series W · 3D mascot

20.3.3 КоАП РФ

02 / 15

A digital mascot brought into physical form — from a clean 3D model to a hand-finished collectible and a real retail environment.

20.3.3 КоАП РФ, object 1
Object 01 of 04
Series E · Keychain design

20.3.3 КоАП РФ

03 / 15

The mascot translated into metal keychains, combining character design, jewellery details and the visual language of collectible toys.

20.3.3 КоАП РФ, object 1
Object 01 of 03
Series R · Designer chess

Khrushchev-era

04 / 15

A sculptural chess set inspired by Khrushchev-era architecture, turning familiar pieces into glossy architectural silhouettes.

Khrushchev-era, object 1
Object 01 of 06
Series T · Snowboard design

Village Board

05 / 15

A handmade snowboard finished with a dense monochrome ornamental illustration, combining traditional motifs with a contemporary object.

Village Board, object 1
Object 01 of 04
Series Y · Soft edition

Honorable Missya

06 / 15

A softer and more tactile interpretation of the spiked mascot, shaped through pastel light, oversized proportions and a calmer personality.

Honorable Missya, object 1
Object 01 of 06
Series U · Footwear design

Melt Shoes

07 / 15

A footwear concept formed from one continuous soft volume, balancing familiar construction with an almost liquid silhouette.

Melt Shoes, object 1
Object 01 of 05
Series I · Bag design

Chestnut

08 / 15

A chestnut-shaped bag developed through handmade material experiments with translucent green surfaces, irregular spikes and an organic finish.

Chestnut, object 1
Object 01 of 03
Series O · Bespoke footwear

Chapchapy

09 / 15

Footwear combining advanced materials, digital fabrication and 3D foot scanning. Every pair is individually generated for its wearer.

Chapchapy, object 1
Object 01 of 05
Series P · Object design

Sylvanian Car Seat

10 / 15

A miniature car seat and portable carrier designed for a Sylvanian Families figure, treating the toy as a real passenger.

Sylvanian Car Seat, object 1
Object 01 of 04
Series A · Object design

Spike Vase

11 / 15

A sculptural vase inspired by the protective shell of a chestnut, translating its spikes into a functional interior object.

Spike Vase, object 1
Object 01 of 04
Series S · Object design

Chestnut Jewelry Case

12 / 15

A chestnut-inspired storage object for rings and small jewellery, combining a protective exterior with a softer inner space.

Chestnut Jewelry Case, object 1
Object 01 of 02
Series D · Footwear design

Stopa-Chapki

13 / 15

Experimental footwear generated from a 3D scan of my own foot, turning individual anatomy into the foundation of the silhouette.

Stopa-Chapki, object 1
Object 01 of 02
Series F · Sneaker customization

Modular Elements

14 / 15

Interchangeable modular elements designed to transform and personalize existing sneakers without replacing the original shoe.

Modular Elements, object 1
Object 01 of 05
Series G · Additive technologies

Smart Glove

15 / 15

A sensor-equipped glove that tracks hand movement and every joint, translating gestures into commands for a robotic manipulator.

Smart Glove, object 1
Object 01 of 02